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| .github/workflows | ||
| .vscode | ||
| src | ||
| tests | ||
| .gitignore | ||
| modernnet.nimble | ||
| package.skull.toml | ||
| README.md | ||
ModernNet
ModernNet is a barebones library to interact with the Minecraft Java Edition protocol!
To support IO, I've taken the Sans-I/O approach, separating the protocol from the IO, it can easily be implemented in any library with this code:
# Set up the buffer
var buffer = newBuffer()
buffer.writeVarNum[:int32](0x27)
buffer.writeVarNum[:int32](8)
buffer.writeNum[:int64](23142)
buffer.pos = 0
# Commence tests~
var b: seq[byte] # Pretend this is a buffered socket
var res = readRawPacket(b)
while not res.isOk:
b.add buffer.readNum[:byte]()
res = readRawPacket(b)
assert res.ok.packet.id == 0x27
assert res.ok.packet.buf.readVarNum[:int32]() == 8
assert res.ok.packet.buf.readNum[:int64]() == 23142
assert res.ok.bytesRead == 10 # The ID, length and the data in the buffer
Useful Notes
An empty packet with size 0 needs to be handled by the user currently,
if packetLength <= 0: return is enough to usually detect if a socket
has closed.
To-Dos
-
Work on better documentation, with more examples.
-
Implement MC auth for the library.
- This isn't a must, but it would improve the QoL of developers who use this library.
-
Wrap all packets and relating data for each MC version (and sharing the types/code when possible).
- Not a requirement but would be nice: Create an API to parse a packet from a socket/buffer without any other manual code.
- https://github.com/PrismarineJS/minecraft-data would likely be a very good starting point for automating generation of the packet wrappers.
-
Add more tests for verifying everything is working correctly.
- A W.I.P server is being made with this library so that more tests can be added.
Completed Goals
- Rewrite code to avoid streams (unnecessary overhead).
- Look at
src/modernnet/buffer.nimfor this functionality.
- Look at
Unplanned/Scrapped
- Allow for the full API of encoding and decoding to be used even on sockets.
- I've decided that doing everything via
Buffers is much better as it allows for us to handle errors more gracefully.
- I've decided that doing everything via